unicon.statemachine package¶
Submodules¶
unicon.statemachine.statemachine module¶
- Module:
unicon.statemachine.statemachine
- Authors:
Vivek Jha (vivejha), CSG STEP - India Mohamed Nowfal(mohamoha), CSG STEP - India
- Description:
This module defines State, Path and StateMachine classes.
Each device state shall be defined using the ‘State’ class and link between two device state shall be defined using Path
State Machines consumes both State and Path instances, and provides API’s for computing the path between two state and als performing state change on the device
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class
unicon.statemachine.statemachine.
Path
(from_state, to_state, command=None, dialog=None)¶ Bases:
object
This class defines a path between two device states
For changing a device state to any state, this path has to be defined
- Path takes the following inputs
From state (starting state of the path)
TO state (destination state of this path)
Command Which takes the device to the destination state
- Dialog instance ( List of patterns/prompts which will
be encountered during this path)
Example
path1 = Path(from_state='enable', to_state='config', command='config terminal' dialog=None) path1 = Path(from_state='disable', to_state='enable', command='en' dialog=Dialog([r'password:', action=send_password, None, True, True]))
Initializes path attributes and also validates them
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validate_update
()¶ Validates the path attributes
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class
unicon.statemachine.statemachine.
State
(name, pattern)¶ Bases:
object
Defines a device state
Example
enable_state = State(name='enable', pattern=r'^.*Router|%N#')
Initializes the state
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add_state_pattern
(pattern_list)¶ Appends state patterns to the existing list
Example
state.add_state_pattern('.*new pattern')
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property
pattern
¶ Return State pattern
Joins all the patterns for this state and returns, after doing appropriate hostname substitution.
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restore_state_pattern
()¶ Restore state pattern back to default one.
Example
state.restore_state_pattern()
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substitute_hostname
(pattern)¶ Perform hostname substitution in state patterns
Replaces all %N with the hostname, if hostname is provided
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substitute_learn_hostname
(pattern)¶ Prepare pattern for hostname learning. Substitute successive occurances of HOSTNAME_SUBST_PAT with named sub-matches hostname0, hostname1, … These sub-matches are processed in connection._get_learned_hostname.
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static
validate
(name, pattern)¶ Validate the state parameters
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class
unicon.statemachine.statemachine.
StateMachine
(hostname=None, learn_hostname=False)¶ Bases:
object
StateMachine for connection
StateMachine class has the detail of all supported device state for any particular platform and the connection between each of this state, and also provide mechanism to change the device state
This class performs the following
Collects and Validates supported device state
Collects path between any two defined state
Computes the transition path from one state to any end state
Keeps in track of the current device state
constructs the Dialog for changing device state on runtime
Enables hostname substitution
Provides methods to change a device state
Each state created outside statemachine has to be add to it
Initializes the state machine
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add_default_statements
(statements)¶ Adds default Statements
This statement will be appended to all state transitions
Example
stmt1 = Statement(pattern=r'.*[confirm]', action=lambda spawn:spawn.sendline() loop_continue=True) stmt2 = Statement(pattern=r'.*[yes/no]', action=lambda spawn:spawn.sendline('yes') loop_continue=True) # Adding default statements sm.add_default_statements(stm1) sm.add_default_statements(stm2) # Adding a list of statements sm.add_default_statements([stm1, stmt2])
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add_path
(path)¶ Add path to the list of available paths
Example
# Create a path instance first path1 = Path('enable', 'config', command='config terminal', dialog=None) # Now add it to SM sm.add_path(path1)
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add_state
(state)¶ Appends a given state to the state machine
Example
state = State(state_name='name', pattern=None') sm.add_state(state)
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create
()¶ Create the statemachine
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create_graph
()¶ Creates a graph out of the all states available in SM
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create_path
(from_state, to_state, command=None, dialog=None)¶ Creates a Path and add it to the state machine
Example
sm.create_path('enable', 'config', command='config terminal', dialog=None)
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create_state
(name, pattern)¶ Creates a state and add it to State Machines
Example
sm.create_state(state_name='name', pattern=None')
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property
current_state
¶ Current device state property getter
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detect_state
(spawn, context={})¶ Detect the device state by matching the prompt patterns from the device states to the last matched pattern. If a prompt could not be matched, will use sendline() to try and get the prompt and detect the new state. This will detect the ‘last known’ state or try to detect the current state.
The detection on last match depends on the service implementation matching to known prompts. If the service did not match to a known prompt before using detect_state, a sendline() will be executed to detect the prompt.
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dotgraph
()¶ Creates a graphviz/dot graph out of the all states available in SM. You can use graphviz/dot to create a PNG statemachine image using “dot -T png -o sm.png sm.dot”
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find_all_paths
(from_state, to_state)¶ Return all possible paths from any given state to any state
Example
sm.find_all_paths('enable', 'disable')
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get_path
(from_state, to_state)¶ Get the path object for the given from and to state
This API is used for getting paths between directly linked states
- Usage:
sm.get_path(<from_state>, <to_state>)
- Example::
sm.get_path('enable', 'disable')
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get_shortest_path
(from_state, to_state)¶ Finds the shortest path from the list of possible paths
Example
sm.get_shortest_path('rommon', 'enable')
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get_state
(state_name)¶ Returns the state object for the given the name
Example
sm.get_state('config')
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go_to
(to_state, spawn, context={}, dialog=None, timeout=None, hop_wise=False, prompt_recovery=False)¶ Performs device state change
- Parameters
to_state – Destination state, or a list of state or a keyword ‘any’
spawn – Device handle where the state change has to be performed
dialog – Additional dialogs which has to be appended to the SM path
prompt_recovery – Enable/Disable prompt_recovery feature
timeout – timeout for this goto operation
hop_wise – If enabled each path is processed separately Default: False
Example
# Changing to a particular state from the current state # Here sm is the state machine instance sm.go_to(to_state='enable', spawn=dev.spawn, context=dev.context) # Changing state to anyone state from the given list of states sm.go_to(to_state=['enable', 'disable'], spawn=dev.spawn, context=dev.context) # Bring device to 'any' valid available state in state machine # ( Usually used for reading the device state) sm.go_to(to_state='any', spawn=dev.spawn, context=dev.context)
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property
hostname
¶
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property
learn_hostname
¶
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property
learn_pattern
¶
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remove_path
(from_state, to_state)¶ Removes a particular path from SM
- Usage:
sm.remove_path(<from_state>, <to_state>)
Example
sm.remove_path('enable', 'disable')
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remove_state
(state)¶ Removes a state from SM, given the string name
Example
sm.remove_state('disable')
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update_cur_state
(state)¶ Updates the current device state
unicon.statemachine.statetransition module¶
- Module:
unicon.statemachine.statetransition
- Authors:
ATS TEAM( ats-dev@cisco.com, CSG STEP - India)
- Description:
This module defines State Transition classes This define three types of state transitions
- StateTransition:
Creates a single large dialog after computing the path for all the hops involved in the state change, which will be consumed by dialog processor
- HopWiseStateTransition:
Creates separate dialog for each Hop involved in the state change, which will be iterated over to reach the destination
- AnyStateTransition:
This takes a list of destination states or ‘any’ as input Returns if any of the destination is reached, if ‘any’ is the input then takes the device to any of state machine supported state
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class
unicon.statemachine.statetransition.
AnyStateTransition
(state_machine, to_state, spawn, dialog, timeout, context, prompt_recovery=False)¶ Bases:
unicon.statemachine.statetransition.StateTransition
State transition for
any
stateCreates a transition object with all the expected state input provided or all the states supported by SM
It takes a list of state as input, in this case it tries brings the device to any of this state
Also it supports a special key ‘any’, in this case it will try to bring the device to any of the available state in state machine
- Example1:
# Creates a transition object st = AnyStateTransition(state_machine=sm, to_state=['enable', 'disable'], spawn=dev_handle.spawn, dialog=None, context=dev_handle.context) # Perform the state change st.do_transition()
- Example1:
# Creates a transition object, # This usually used to identify the device state # mostly usefull in case of intial connection and reload st = AnyStateTransition(state_machine=sm, to_state='any', spawn=dev_handle.spawn, dialog=None, context=dev_handle.context) # Perform the state change st.do_transition()
Initialize
- Parameters
state_machine – State Machine of the device
to_state – Expected end state
spawn – Device handle
dialog – Additional Dialogs for this transition
context – Device context
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create_statement_for_intermediate_state
(path)¶ Creates a Statement for intermediate State
with action as goto next state and loop continue enabled
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create_transition_dialogs
()¶ Creates a single large Dialog with the list of transition path provided Also adds the state pattern as a statement to the dialog
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do_transitions
()¶ Performs the state transition
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class
unicon.statemachine.statetransition.
HopWiseStateTransition
(state_machine, to_state, spawn, dialog, timeout, context, prompt_recovery=False)¶ Bases:
unicon.statemachine.statetransition.StateTransition
Create state transition
Creates a transition object based on the current state of device and the ‘to_state’ and also performs the state change
It creates a list, with the detail of the command and dialog required for this transition, the whole transition may involve multiple intermediate state, each intermediate state transition is processed with separate Dialog
Example
# Creates a transition object st = HopWiseStateTransition(state_machine=sm, to_state='enable', spawn=dev_handle.spawn, dialog=None, context=dev_handle.context) # Perform the state change st.do_transition()
Initialize
- Parameters
state_machine – State Machine of the device
to_state – Expected end state
spawn – Device handle
dialog – Additional Dialogs for this transition
context – Device context
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create_transition_dialogs
()¶ Create dialog
Creates a individual Dialog for each path Add add a statement with the states pattern as the exit point
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class
unicon.statemachine.statetransition.
StateTransition
(state_machine, to_state, spawn, dialog, timeout, context, prompt_recovery=False)¶ Bases:
object
State transition class
Creates a transition object based on the current state of device and the ‘to_state’ and also performs the state change
This class identifies the commands to perform the state change and also the dialog required, it creates a single large Dialog for whole the transition, which may involve multiple intermediate state change transition on the way to the destination state
Example
# Creates a transition object st = StateTransition(state_machine=sm, to_state='enable', spawn=dev_handle.spawn dialog=None context=dev_handle.context) # Perform the state change st.do_transition()
Initialize
- Parameters
state_machine – State Machine of the device
to_state – Expected end state
spawn – Device handle
dialog – Additional Dialogs for this transition
prompt_recovery – Enable/Disable prompt recovery feature
timeout – Overall timeout for this transition
context – Device context
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create_statement_for_expected_state
(index, path)¶ Create a statement for end state
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create_statement_for_intermediate_state
(index, path)¶ Creates a Statement for intermediate State
with action as goto next state and loop continue enabled
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create_statement_for_state_pattern
(index, path)¶ Create a statement from path.to_state.pattern
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create_transition_dialogs
()¶ Creates a single large Dialog
With list of transition path provided creates a dialog Also add statement for the expected states to the dialog
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do_transitions
()¶ Perform the state transition
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static
goto_next_state
(transition, spawn, command, state)¶ Execute command to take to next state
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static
update_cur_state
(transition, state)¶ Updates the current state