State Machine

Statemachine is a major building block of a connection object. It enables the connection handle to smoothly traverse across different router states. This is how it fits into overall scheme of things.

../_images/connection.jpeg

We define router states as different router modes, e.g. enable, disable, config, rommon etc. Hence statemachine provides a software abstraction of all the router modes, and it keeps the connection library always in sync with the actual device mode.

We need to implement the statemachine for all the platform implementations and if this step is done correctly, we can safely assume that at least half of the platform implementation is over.

In this chapter we will go through the important APIs and using an example device we will try to implement a working statemachine.

Before you go further, please make sure you have gone through Expect Abstraction Library

Note

It is not mandatory that states must be a router mode. In dual rp connections, we even treat standby locked also as one of the states. It all depends on how do we want to abstract to the device in software.

Structure

The statemachine consists of following two things:

  • States: Individual states representing one of the router modes.

  • Paths: Migration paths between the states.

Following is the block diagram for the same.

../_images/statemachine.jpeg

State

As said in the previous section, it depicts one of the router modes. We identify a router mode using the prompt pattern. For example this is how we can define the enable state and disable state.

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from unicon.statemachine import State
# enable state
enable = State('enable', r'^.*(%N-standby|%N-sdby|%N)*#\s?#')
# disable state
disable = State('disable', r'^.*(%N-standby|%N-sdby|%N)*#\s?>')
# config state
config = State('config', r'^.(%N\(config\))#\s?')

What is %N ? Since the hostname of the device is not known at the point of creating states, hence it is a just a markup indicating hostname. All the %N would be replaced by the actual hostname of the device during runtime.

API Guide For State

class unicon.statemachine.statemachine.State(name, pattern)

Defines a device state

Example

enable_state =  State(name='enable', pattern=r'^.*Router|%N#')

Initializes the state

__init__(name, pattern)

Initializes the state

add_state_pattern(pattern_list)

Appends state patterns to the existing list

Example

state.add_state_pattern('.*new pattern')
restore_state_pattern()

Restore state pattern back to default one.

Example

state.restore_state_pattern()

Path

Path objects contain all the information for migrating from one state to another. It requires the following arguments.

  • from_state: state object from which migration will start. (mandatory)

  • to_state: state object to which migration will end. (mandatory)

  • command: command required to initiate the migration. (mandatory)

  • dialog: dialog object for negotiating any interaction because of command (optional)

Continuing from the previous example, lets add a few Path.

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from unicon.statemachine import State
disable_to_enable = Path(disable, enable, "enable", None)
enable_to_disable = Path(enable, disable, "disable", Dialog())
enable_to_config = Path(enable, config, "config term", Dialog())
config_to_enable = Path(config, enable, "end", None)

Please note that Dialog in above example will be different in all the lines, based on the nature of interaction caused by the command, a blank Dialog has been used just for example.

The command option can also be a callable function. This can be used in case a single command sent with sendline() is not sufficient. Below example sends an escape character and quits a telnet session as part of a state transition.

The arguments, statemachine, spawn and context are mandatory.

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 def escape_telnet(statemachine, spawn, context):
     spawn.send('~')
     spawn.expect(r'telnet>\s?$', timeout=5)
     spawn.sendline('q')

 module_console_to_chassis = Path(module_console, chassis, escape_telnet, None)

Statemachine

To create a statemachine class, we need to subclass from StateMachine, which is the base class. This base class has all the relevant instrumentation required for creating shortest paths between any two given states. It uses all the Path instances to make way from any given state to any state. It provides APIs required for state migration, which we shall see shortly.

Let’s create a sample statemachine class. All the State and the Path instances, which we created above are eventually fed into the custom statemachine class.

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 from unicon.statemachine import StateMachine
 from unicon.statemachine import State
 from unicon.statemachine import Path
 class MyStateMachine(StateMachine):
     def create(self):
         # enable state
         enable = State('enable', r'^.*(%N-standby|%N-sdby|%N)*#\s?#')
         # disable state
         disable = State('disable', r'^.*(%N-standby|%N-sdby|%N)*#\s?>')
         # config state
         config = State('config', r'^.(%N\(config\))#\s?')
         # create all the paths
         disable_to_enable = Path(disable, enable, "enable", None)
         enable_to_disable = Path(enable, disable, "disable", Dialog())
         enable_to_config = Path(enable, config, "config term", Dialog())
         config_to_enable = Path(config, enable, "end", None)
         # add all the states to statemachine
         self.add_state(enable)
         self.add_state(disable)
         self.add_state(config)
         self.add_state(enable)
         # add all the paths to statemachine
         self.add_path(disable_to_enable)
         self.add_path(enable_to_disable)
         self.add_path(enable_to_config)
         self.add_path(config_to_enable)
 # at the time of creating statemachine instance you should be aware of the
 # hostname of the device.
 sm = MyStateMachine("<hostname>")

Note

Please note that we don’t want same State and Path instances to be reused by different statemachine classes. Hence we create State and Path instances inside the scope of statemachine class.

Using The StateMachine

Now that the statemachine instance is created, let’s take it for a spin. However, before we do so please ensure that you have already connected to the device (statemachine doesn’t know how to connect) and you have a spawn instance. It can be used against any spawn instance which is already connected to the device.

Here is a sample run from the statemachine of a connection instance, connected to a single rp IOS device.

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 In [4]: sm = con.sm # con is the connection handle
 In [5]: s = con.spawn
 In [6]: # getting the current state
 In [7]: sm.current_state
 Out[7]: 'enable'
 In [8]: # to list all the states in statemachine
 In [9]: sm.states
 Out[9]: [enable, disable, config, rommon]
 In [10]: # to list all the paths, __str__ of paths have to tweaked for better legibility
 In [11]: sm.paths
 Out[11]:
 [enable->disable,
  enable->config,
  enable->rommon,
  disable->enable,
  config->enable,
  rommon->disable]
 In [13]: # to get a state object by name.
 In [14]: state = sm.get_state('enable')
 In [15]: type(state)
 Out[15]: unicon.statemachine.statemachine.State
 In [16]: state
 Out[16]: enable
 In [17]: # to get a path by name
 In [18]: path = sm.get_path('enable', 'disable')
 In [19]: type(path)
 Out[19]: unicon.statemachine.statemachine.Path
 In [20]: path
 Out[20]: enable->disable
 In [28]: # to move to any given state
 In [29]: sm.go_to('config', s)
 config term
 Enter configuration commands, one per line.  End with CNTL/Z.
 si-tvt-7200-28-41(config)#
 In [30]: sm.go_to('enable', s)
 end
 si-tvt-7200-28-41#
 In [31]:
 In [31]: # go to any valid state in the state machine.
 In [32]: sm.go_to('any', s)
  ''
 si-tvt-7200-28-41#
 si-tvt-7200-28-41#
 In [33]: sm.current_state
 Out[33]: 'enable'

learn_hostname feature support requirements

Hostname pattern substitution using the %N markup is typically required for routing and switching platforms that expect the hostname passed into the unicon Connection object (or the pyATS device name being connected to) to be already configured on the device in order for the state patterns containing %N to match.

This feature enables connection to a device with an unknown hostname configured. It does so by analyzing the device prompt, learning a potentially different hostname and then using that hostname for all subsequent %N markup substitutions.

All state patterns containing a chain of %N hostname variants must specify them in a most-to-least-specific manner in order for this feature to work correctly. A hostname cannot be learned if none of the device’s state patterns contain the %N hostname markup.

Here’s a simplified example from the generic plugin patterns illustrating this. Note the final pattern in the chain is simply %N

self.enable_prompt = r'^(.*?)(%N-standby|%N-stby|%N)(\(boot\))*#\s?$'

The connection provider object’s establish_connection method is responsible for driving this feature.

If for some reason, learn_hostname is unable to detect hostname then unicon compares unicon buffer with default hostname pattern set to Settings Attribute DEFAULT_HOSTNAME_PATTERN. Default value is r'RouterRP|Router|[Ss]witch|Controller|ios'

API Guide For StateMachine

class unicon.statemachine.StateMachine(hostname=None, learn_hostname=False)

StateMachine for connection

StateMachine class has the detail of all supported device state for any particular platform and the connection between each of this state, and also provide mechanism to change the device state

This class performs the following

  1. Collects and Validates supported device state

  2. Collects path between any two defined state

  3. Computes the transition path from one state to any end state

  4. Keeps in track of the current device state

  5. constructs the Dialog for changing device state on runtime

  6. Enables hostname substitution

  7. Provides methods to change a device state

Each state created outside statemachine has to be add to it

Initializes the state machine

__init__(hostname=None, learn_hostname=False)

Initializes the state machine

add_default_statements(statements)

Adds default Statements

This statement will be appended to all state transitions

Example

stmt1 =  Statement(pattern=r'.*[confirm]',
                   action=lambda spawn:spawn.sendline()
                   loop_continue=True)
stmt2 =  Statement(pattern=r'.*[yes/no]',
                   action=lambda spawn:spawn.sendline('yes')
                   loop_continue=True)

# Adding default statements
sm.add_default_statements(stm1)
sm.add_default_statements(stm2)

# Adding a list of statements
sm.add_default_statements([stm1, stmt2])
add_path(path)

Add path to the list of available paths

Example

# Create a path instance first
path1 = Path('enable', 'config',
             command='config terminal',
             dialog=None)

# Now add it to SM
sm.add_path(path1)
add_state(state)

Appends a given state to the state machine

Example

state = State(state_name='name', pattern=None')
sm.add_state(state)
create()

Create the statemachine

create_path(from_state, to_state, command=None, dialog=None)

Creates a Path and add it to the state machine

Example

sm.create_path('enable', 'config',
             command='config terminal',
             dialog=None)
create_state(name, pattern)

Creates a state and add it to State Machines

Example

sm.create_state(state_name='name', pattern=None')
property current_state

Current device state property getter

find_all_paths(from_state, to_state)

Return all possible paths from any given state to any state

Example

sm.find_all_paths('enable', 'disable')
get_path(from_state, to_state)

Get the path object for the given from and to state

This API is used for getting paths between directly linked states

Usage:

sm.get_path(<from_state>, <to_state>)

Example::
sm.get_path('enable', 'disable')
get_shortest_path(from_state, to_state)

Finds the shortest path from the list of possible paths

Example

sm.get_shortest_path('rommon', 'enable')
get_state(state_name)

Returns the state object for the given the name

Example

sm.get_state('config')
go_to(to_state, spawn, context={}, dialog=None, timeout=None, hop_wise=False, prompt_recovery=False)

Performs device state change

Parameters
  • to_state – Destination state, or a list of state or a keyword ‘any’

  • spawn – Device handle where the state change has to be performed

  • dialog – Additional dialogs which has to be appended to the SM path

  • prompt_recovery – Enable/Disable prompt_recovery feature

  • timeout – timeout for this goto operation

  • hop_wise – If enabled each path is processed separately Default: False

Example

# Changing to a particular state from the current state
# Here sm is the state machine instance
sm.go_to(to_state='enable',
        spawn=dev.spawn,
        context=dev.context)

# Changing state to anyone state from the given list of states
sm.go_to(to_state=['enable', 'disable'],
        spawn=dev.spawn,
        context=dev.context)

# Bring device to 'any' valid available state in state machine
# ( Usually used for reading the device state)

sm.go_to(to_state='any',
        spawn=dev.spawn,
        context=dev.context)
remove_path(from_state, to_state)

Removes a particular path from SM

Usage:

sm.remove_path(<from_state>, <to_state>)

Example

sm.remove_path('enable', 'disable')
remove_state(state)

Removes a state from SM, given the string name

Example

sm.remove_state('disable')